Searched refs:piib (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTShadowVol.h | 71 ID3D11Buffer *piib; /*!< Two copies of the vertices */ member 74 unsigned int piib; member 77 unsigned short *piib; /*!< Indices to render the volume */ member
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D | PVRTShadowVol.cpp | 525 hRes = pContext->pDev->CreateBuffer(&sIdxBuferDesc, NULL, &psVol->piib) != S_OK; in PVRTShadowVolMeshInitVol() 536 pContext->pglExt->glGenBuffersARB(1, &psVol->piib); in PVRTShadowVolMeshInitVol() 537 pContext->pglExt->glBindBufferARB(GL_ARRAY_BUFFER_ARB, psVol->piib); in PVRTShadowVolMeshInitVol() 542 psVol->piib = (unsigned short*)malloc(psMesh->nT * 2 * 3 * sizeof(unsigned short)); in PVRTShadowVolMeshInitVol() 595 psContext->pglExt->glDeleteBuffersARB(1, &psVol->piib); in PVRTShadowVolMeshReleaseVol() 600 FREE(psVol->piib); in PVRTShadowVolMeshReleaseVol() 656 _ASSERT(psVol && psVol->piib); in PVRTShadowVolSilhouetteProjectedBuild() 669 hRes = pDeviceContext->Map(psVol->piib, 0, D3D11_MAP_WRITE_DISCARD, NULL, &data); in PVRTShadowVolSilhouetteProjectedBuild() 679 pContext->pglExt->glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, psVol->piib); in PVRTShadowVolSilhouetteProjectedBuild() 683 pwIdx = psVol->piib; in PVRTShadowVolSilhouetteProjectedBuild() [all …]
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