Searched refs:pipe_sw (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_state.c | 3083 struct pipe_context *pipe_sw = device->pipe_sw; in nine_state_init_sw() local 3103 cso_set_fragment_shader_handle(device->cso_sw, util_make_empty_fragment_shader(pipe_sw)); in nine_state_init_sw() 3187 struct pipe_context *pipe_sw = device->pipe_sw; in update_vertex_buffers_sw() local 3223 u_upload_data(device->pipe_sw->stream_uploader, in update_vertex_buffers_sw() 3230 u_upload_unmap(device->pipe_sw->stream_uploader); in update_vertex_buffers_sw() 3232 pipe_sw->set_vertex_buffers(pipe_sw, i, 1, &vtxbuf); in update_vertex_buffers_sw() 3235 pipe_sw->set_vertex_buffers(pipe_sw, i, 1, NULL); in update_vertex_buffers_sw() 3245 struct pipe_context *pipe_sw = device->pipe_sw; in update_vs_constants_sw() local 3277 pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 0, &cb); in update_vs_constants_sw() 3283 pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 1, &cb); in update_vs_constants_sw() [all …]
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D | device9.c | 199 This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0); in NineDevice9_ctor() 200 if (!This->pipe_sw) { return E_OUTOFMEMORY; } in NineDevice9_ctor() 204 This->cso_sw = cso_create_context(This->pipe_sw, 0); in NineDevice9_ctor() 564 if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); } in NineDevice9_dtor() 2938 struct pipe_context *pipe_sw = This->pipe_sw; in NineDevice9_ProcessVertices() local 3017 target = pipe_sw->create_stream_output_target(pipe_sw, resource, in NineDevice9_ProcessVertices() 3039 pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets); in NineDevice9_ProcessVertices() 3041 pipe_sw->draw_vbo(pipe_sw, &draw); in NineDevice9_ProcessVertices() 3043 pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0); in NineDevice9_ProcessVertices() 3044 pipe_sw->stream_output_target_destroy(pipe_sw, target); in NineDevice9_ProcessVertices() [all …]
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D | vertexshader9.c | 238 hr = nine_translate_shader(This->base.device, &info, This->base.device->pipe_sw); in NineVertexShader9_GetVariantProcessVertices()
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D | device9.h | 59 struct pipe_context *pipe_sw; member
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