Searched refs:pipeline_dyn_sc (Results 1 – 1 of 1) sorted by relevance
13733 VkPipelineObj pipeline_dyn_sc(m_device); in TEST_F() local13734 pipeline_dyn_sc.AddShader(&vs); in TEST_F()13735 pipeline_dyn_sc.AddShader(&fs); in TEST_F()13736 pipeline_dyn_sc.AddDefaultColorAttachment(); in TEST_F()13737 pipeline_dyn_sc.SetViewport(m_viewports); in TEST_F()13738 pipeline_dyn_sc.MakeDynamic(VK_DYNAMIC_STATE_SCISSOR); in TEST_F()13739 ASSERT_VK_SUCCESS(pipeline_dyn_sc.CreateVKPipeline(pipeline_layout.handle(), m_renderPass)); in TEST_F()13753 …vkCmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_dyn_sc.hand… in TEST_F()