Searched refs:pixelShaderArbitrarySwizzle (Results 1 – 3 of 3) sorted by relevance
456 extern unsigned long pixelShaderArbitrarySwizzle;
81 pixelShaderArbitrarySwizzle = 0; in Direct3D9()92 pixelShaderArbitrarySwizzle = D3DPS20CAPS_ARBITRARYSWIZZLE; in Direct3D9()1562 caps.PS20Caps.Caps = pixelShaderArbitrarySwizzle | // Arbitrary swizzling is supported. in GetDeviceCaps()
406 unsigned long pixelShaderArbitrarySwizzle = D3DPS20CAPS_ARBITRARYSWIZZLE; variable