Searched refs:pixelShaderConstantB (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.cpp | 272 if(pixelShaderConstantB[i] != 0x80000000) in Apply() 274 device->SetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1); in Apply() 549 if(pixelShaderConstantB[i] != 0x80000000) in Capture() 551 device->GetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1); in Capture() 690 memcpy(&pixelShaderConstantB[startRegister], constantData, count * sizeof(int)); in setPixelShaderConstantB() 901 pixelShaderConstantB[i] = 0x80000000; in clear() 1117 device->GetPixelShaderConstantB(0, pixelShaderConstantB, 16); in capturePixelShaderStates()
|
D | Direct3DStateBlock9.hpp | 180 int pixelShaderConstantB[16]; member in D3D9::Direct3DStateBlock9
|
D | Direct3DDevice9.hpp | 273 int pixelShaderConstantB[16]; member in D3D9::Direct3DDevice9
|
D | Direct3DDevice9.cpp | 1694 constantData[i] = pixelShaderConstantB[startRegister + i]; in GetPixelShaderConstantB() 2954 pixelShaderConstantB[startRegister + i] = constantData[i]; in SetPixelShaderConstantB() 5862 renderer->setPixelShaderConstantB(0, pixelShaderConstantB, pixelShaderConstantsBDirty); in bindShaderConstants()
|