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Searched refs:pixelShaderConstantB (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp272 if(pixelShaderConstantB[i] != 0x80000000) in Apply()
274 device->SetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1); in Apply()
549 if(pixelShaderConstantB[i] != 0x80000000) in Capture()
551 device->GetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1); in Capture()
690 memcpy(&pixelShaderConstantB[startRegister], constantData, count * sizeof(int)); in setPixelShaderConstantB()
901 pixelShaderConstantB[i] = 0x80000000; in clear()
1117 device->GetPixelShaderConstantB(0, pixelShaderConstantB, 16); in capturePixelShaderStates()
DDirect3DStateBlock9.hpp180 int pixelShaderConstantB[16]; member in D3D9::Direct3DStateBlock9
DDirect3DDevice9.hpp273 int pixelShaderConstantB[16]; member in D3D9::Direct3DDevice9
DDirect3DDevice9.cpp1694 constantData[i] = pixelShaderConstantB[startRegister + i]; in GetPixelShaderConstantB()
2954 pixelShaderConstantB[startRegister + i] = constantData[i]; in SetPixelShaderConstantB()
5862 renderer->setPixelShaderConstantB(0, pixelShaderConstantB, pixelShaderConstantsBDirty); in bindShaderConstants()