Searched refs:pixelShaderModel (Results 1 – 10 of 10) sorted by relevance
488 if(pixelShaderModel() >= 0x0300) return false; in fogActive()620 if(pixelShaderModel() <= 0x0103 && coordinate < 8 && textureTransformProject[coordinate]) in isProjectionComponent()1386 if(textureTransformProject[coordinate] && pixelShaderModel() <= 0x0103) in textureActive()1439 unsigned short Context::pixelShaderModel() const in pixelShaderModel() function in sw::Context
186 else if(context->pixelShaderModel() < 0x0300) in update()
1080 if(context->pixelShaderModel() < 0x0300) in update()1097 if(context->textureTransformProject[coordinate] && context->pixelShaderModel() <= 0x0103) in update()1191 const bool integerPipeline = (context->pixelShaderModel() <= 0x0104); in routine()
402 unsigned short pixelShaderModel() const;
937 state.fixedFunction = !context->vertexShader && context->pixelShaderModel() < 0x0300; in update()1022 else if(!context->preTransformed || context->pixelShaderModel() < 0x0300) in update()
439 if(context->pixelShaderModel() <= 0x0104) in draw()
156 unsigned short pixelShaderModel() const;
727 unsigned short Context::pixelShaderModel() const in pixelShaderModel() function in sw::Context
395 state.fixedFunction = !context->vertexShader && context->pixelShaderModel() < 0x0300; in update()
774 const bool integerPipeline = (context->pixelShaderModel() <= 0x0104); in routine()