Searched refs:plane0 (Results 1 – 2 of 2) sorted by relevance
44 const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3]; in TAG() local47 *out = (coord[0] * plane0 + in TAG()64 const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2]; in TAG() local68 *out = (coord[0] * plane0 + in TAG()85 const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2]; in TAG() local89 *out = (coord[0] * plane0 + in TAG()
200 plane0 {