Searched refs:playIsAvailable (Results 1 – 1 of 1) sorted by relevance
1207 bool playIsAvailable(false); in TestAudioTransport() local1228 EXPECT_EQ(0, audioDevice->PlayoutIsAvailable(&playIsAvailable)); in TestAudioTransport()1229 if (recIsAvailable && playIsAvailable) in TestAudioTransport()1232 } else if (!playIsAvailable) in TestAudioTransport()1241 if (playIsAvailable) in TestAudioTransport()1340 if (recIsAvailable && playIsAvailable) in TestAudioTransport()1372 if (recIsAvailable && playIsAvailable) in TestAudioTransport()2203 bool playIsAvailable(false); in TestLoopback() local2226 EXPECT_EQ(0, audioDevice->PlayoutIsAvailable(&playIsAvailable)); in TestLoopback()2227 if (recIsAvailable && playIsAvailable) in TestLoopback()[all …]