Searched refs:pnBatchBoneCnt (Results 1 – 4 of 4) sorted by relevance
25 int *pnBatchBoneCnt; /*!< Actual number of bone indices, per batch */ variable68 FREE(pnBatchBoneCnt); in Release()
569 pnBatchBoneCnt = (int*) calloc(lBatch.size(), sizeof(*pnBatchBoneCnt)); in Create()579 iBatch->Write(&pnBatches[nBatchCnt * nBatchBoneMax], &pnBatchBoneCnt[nBatchCnt]); in Create()
1054 …if(!WriteData32(pFile, ePODFileMeshBoneBatchBoneCnts, s.pMesh[i].sBoneBatches.pnBatchBoneCnt, s.pM… in WritePOD()1479 …case ePODFileMeshBoneBatchBoneCnts: if(!src.ReadAfterAlloc32(s.sBoneBatches.pnBatchBoneCnt, nLen))… in ReadMesh()3935 if(in.sBoneBatches.pnBatchBoneCnt)3937 …out.sBoneBatches.pnBatchBoneCnt = (int*) malloc(out.sBoneBatches.nBatchCnt * sizeof(*out.sBoneBatc…3939 if(out.sBoneBatches.pnBatchBoneCnt)3940 …(out.sBoneBatches.pnBatchBoneCnt, in.sBoneBatches.pnBatchBoneCnt, out.sBoneBatches.nBatchCnt * siz…4206 ui32BatchPaletteSize = (unsigned int) inMesh.sBoneBatches.pnBatchBoneCnt[j];
805 int i32Count = Mesh.sBoneBatches.pnBatchBoneCnt[i32Batch]; in DrawSkinnedMesh()