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Searched refs:pointSpriteEnable (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp312 pointSpriteEnable = false; in init()
378 void Context::setPointSpriteEnable(bool pointSpriteEnable) in setPointSpriteEnable() argument
380 Context::pointSpriteEnable = pointSpriteEnable; in setPointSpriteEnable()
734 return isDrawPoint(true) && pointSpriteEnable; in pointSpriteActive()
DContext.hpp314 void setPointSpriteEnable(bool pointSpriteEnable);
526 bool pointSpriteEnable; member in sw::Context
DRenderer.hpp318 void setPointSpriteEnable(bool pointSpriteEnable);
DRenderer.cpp2520 void Renderer::setPointSpriteEnable(bool pointSpriteEnable) in setPointSpriteEnable() argument
2522 context->setPointSpriteEnable(pointSpriteEnable); in setPointSpriteEnable()
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dfrontend.h355 !state.rastState.pointSpriteEnable && in CanUseSimplePoints()
Dstate.h1051 uint32_t pointSpriteEnable : 1; member
/external/mesa3d/src/gallium/drivers/swr/
Dswr_state.cpp1142 rastState->pointSpriteEnable = rasterizer->sprite_coord_enable; in swr_update_derived()