Searched refs:polygonOffsetUnits (Results 1 – 7 of 7) sorted by relevance
270 float polygonOffsetUnits; member305 , polygonOffsetUnits (0.0f) in FragmentOperationState()
1128 …state.fragOps.polygonOffsetFactor + minimumResolvableDifference * state.fragOps.polygonOffsetUnits; in rasterizePrimitive()
80 mState.polygonOffsetUnits = 0.0f; in Context()545 mState.polygonOffsetUnits != units) in setPolygonOffsetParams()548 mState.polygonOffsetUnits = units; in setPolygonOffsetParams()1139 case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break; in getFloatv()1889 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); in applyState()
245 GLfloat polygonOffsetUnits; member
92 mState.polygonOffsetUnits = 0.0f; in Context()569 mState.polygonOffsetUnits != units) in setPolygonOffsetParams()572 mState.polygonOffsetUnits = units; in setPolygonOffsetParams()1867 case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break; in getFloatv()2928 …float depthBias = ldexp(mState.polygonOffsetUnits, -23); // We use 32-bit floating-point for all… in applyState()
369 GLfloat polygonOffsetUnits; member
4350 state.fragOps.polygonOffsetUnits = m_polygonOffsetUnits; in drawWithReference()