Home
last modified time | relevance | path

Searched refs:polygonOffsetUnits (Results 1 – 7 of 7) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrRenderState.hpp270 float polygonOffsetUnits; member
305 , polygonOffsetUnits (0.0f) in FragmentOperationState()
DrrRenderer.cpp1128 …state.fragOps.polygonOffsetFactor + minimumResolvableDifference * state.fragOps.polygonOffsetUnits; in rasterizePrimitive()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp80 mState.polygonOffsetUnits = 0.0f; in Context()
545 mState.polygonOffsetUnits != units) in setPolygonOffsetParams()
548 mState.polygonOffsetUnits = units; in setPolygonOffsetParams()
1139 case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break; in getFloatv()
1889 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); in applyState()
DContext.h245 GLfloat polygonOffsetUnits; member
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp92 mState.polygonOffsetUnits = 0.0f; in Context()
569 mState.polygonOffsetUnits != units) in setPolygonOffsetParams()
572 mState.polygonOffsetUnits = units; in setPolygonOffsetParams()
1867 case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break; in getFloatv()
2928 …float depthBias = ldexp(mState.polygonOffsetUnits, -23); // We use 32-bit floating-point for all… in applyState()
DContext.h369 GLfloat polygonOffsetUnits; member
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4350 state.fragOps.polygonOffsetUnits = m_polygonOffsetUnits; in drawWithReference()