/external/deqp/framework/opengl/simplereference/ |
D | sglrContextUtil.cpp | 64 deInt32 posLoc = ctx.getAttribLocation(program, "a_position"); in drawQuadWithVaoBuffers() local 75 TCU_CHECK(posLoc >= 0); in drawQuadWithVaoBuffers() 80 ctx.enableVertexAttribArray(posLoc); in drawQuadWithVaoBuffers() 81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); in drawQuadWithVaoBuffers() 134 deInt32 posLoc = ctx.getAttribLocation(program, "a_position"); in drawQuadWithClientPointers() local 138 TCU_CHECK(posLoc >= 0); in drawQuadWithClientPointers() 140 ctx.enableVertexAttribArray(posLoc); in drawQuadWithClientPointers() 141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in drawQuadWithClientPointers() 152 if (posLoc >= 0) in drawQuadWithClientPointers() 153 ctx.disableVertexAttribArray(posLoc); in drawQuadWithClientPointers()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 165 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate() local 173 glEnableVertexAttribArray(posLoc); in iterate() 197 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &constDepthCoord); in iterate() 200 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &varyingDepthCoord); in iterate() 220 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in iterate() 315 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate() local 323 glEnableVertexAttribArray(posLoc); in iterate() 340 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in iterate() 366 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in iterate()
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D | es2fFlushFinishTests.cpp | 221 const int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); in setupRenderState() local 233 TCU_CHECK(posLoc >= 0); in setupRenderState() 237 gl.enableVertexAttribArray(posLoc); in setupRenderState() 238 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]); in setupRenderState()
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D | es2fUniformApiTests.cpp | 1697 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in renderTest() local 1699 glEnableVertexAttribArray(posLoc); in renderTest() 1700 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in renderTest()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 86 const deInt32 posLoc = gl.getAttribLocation(program, "a_position"); in drawQuad() local 89 gl.enableVertexAttribArray(posLoc); in drawQuad() 90 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in drawQuad() 94 gl.disableVertexAttribArray(posLoc); in drawQuad() 100 const deInt32 posLoc = gl.getAttribLocation(program, "a_position"); in drawPrimitives() local 102 TCU_CHECK(posLoc >= 0); in drawPrimitives() 105 gl.enableVertexAttribArray(posLoc); in drawPrimitives() 106 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]); in drawPrimitives() 110 gl.disableVertexAttribArray(posLoc); in drawPrimitives()
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D | glsLifetimeTests.cpp | 696 GLint posLoc = gl().getAttribLocation(program, "pos"); in drawContainer() local 697 TCU_CHECK(posLoc >= 0); in drawContainer() 699 gl().enableVertexAttribArray(posLoc); in drawContainer() 703 gl().vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, s_vertices); in drawContainer() 706 gl().disableVertexAttribArray(posLoc); in drawContainer()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aVaryingInterpolationTests.cpp | 245 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate() local 248 glEnableVertexAttribArray(posLoc); in iterate() 249 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &positions[0]); in iterate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aVaryingInterpolationTests.cpp | 239 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate() local 242 glEnableVertexAttribArray(posLoc); in iterate() 243 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &positions[0]); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fFlushFinishTests.cpp | 241 const int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); in setupRenderState() local 253 TCU_CHECK(posLoc >= 0); in setupRenderState() 257 gl.enableVertexAttribArray(posLoc); in setupRenderState() 258 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]); in setupRenderState()
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D | es3fFragDepthTests.cpp | 370 int posLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in iterate() local 389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); in iterate()
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D | es3fShaderBuiltinVarTests.cpp | 1000 const int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local 1008 gl.enableVertexAttribArray (posLoc); in iterate() 1009 gl.vertexAttribPointer (posLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
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D | es3fFragmentOutputTests.cpp | 809 int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local 810 TCU_CHECK(posLoc >= 0); in iterate() 811 gl.enableVertexAttribArray(posLoc); in iterate() 812 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &positions[0]); in iterate()
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D | es3fUniformApiTests.cpp | 2109 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in renderTest() local 2110 glEnableVertexAttribArray(posLoc); in renderTest() 2111 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in renderTest()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSeparateShaderObjsTests.cpp | 2264 int posLoc = gl.getAttribLocation(progVF.getProgram(), "a_position"); in iterate() local 2267 gl.disableVertexAttribArray(posLoc); in iterate() 2281 posLoc = gl.getAttribLocation(programA, "a_position"); in iterate() 2282 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); in iterate() 2283 gl.enableVertexAttribArray(posLoc); in iterate() 2800 int posLoc = gl.getAttribLocation(programA, "a_position"); in iterate() local 2801 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); in iterate() 2802 gl.enableVertexAttribArray(posLoc); in iterate() 2808 gl.disableVertexAttribArray(posLoc); in iterate() 2835 int posLoc = gl.getAttribLocation(progVF.getProgram(), "a_position"); in iterate() local [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fAdvancedBlendTests.cpp | 412 const int posLoc = gl.getAttribLocation(program, "a_position"); in iterate() local 428 TCU_CHECK(posLoc >= 0 && colorLoc >= 0); in iterate() 442 gl.enableVertexAttribArray(posLoc); in iterate() 443 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
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D | es31fUniformLocationTests.cpp | 529 const deInt32 posLoc = gl.getAttribLocation(programID, "a_position"); in render() local 548 TCU_CHECK(posLoc >= 0); in render() 626 gl.enableVertexAttribArray(posLoc); in render() 627 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in render() 631 gl.disableVertexAttribArray(posLoc); in render()
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D | es31fTextureMultisampleTests.cpp | 358 const GLuint posLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in genMultisampleTexture() local 407 gl.vertexAttribPointer (posLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in genMultisampleTexture() 408 gl.enableVertexAttribArray (posLoc); in genMultisampleTexture() 415 gl.disableVertexAttribArray (posLoc); in genMultisampleTexture()
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D | es31fTessellationGeometryInteractionTests.cpp | 2896 const int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local 2899 if (posLoc == -1) in iterate() 2916 gl.vertexAttrib4f(posLoc, 0.0f, 0.0f, 0.0f, 1.0f); in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 360 int posLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in iterate() local 374 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); in iterate()
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 291 GLint posLoc = glGetAttribLocation(program, "position"); in drawQuad() local 308 glVertexAttribPointer(posLoc, 3, GL_FLOAT, GL_FALSE, 0, vertices); in drawQuad() 309 glEnableVertexAttribArray(posLoc); in drawQuad() 313 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in drawQuad() 314 glDisableVertexAttribArray(posLoc); in drawQuad()
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/external/deqp/modules/egl/ |
D | teglGLES2SharingThreadedTests.cpp | 1700 GLint posLoc = thread.gl.getAttribLocation(m_program->program, "a_pos"); in exec() local 1702 …thread.newMessage() << "End -- " << posLoc << " = glGetAttribLocation()" << tcu::ThreadUtil::Messa… in exec() 1704 …thread.newMessage() << "Begin -- glEnableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil::… in exec() 1705 GLU_CHECK_GLW_CALL(thread.gl, enableVertexAttribArray(posLoc)); in exec() 1712 …thread.newMessage() << "Begin -- glVertexAttribPointer(" << posLoc << ", GL_BYTE, GL_TRUE, 0, 0)" … in exec() 1713 GLU_CHECK_GLW_CALL(thread.gl, vertexAttribPointer(posLoc, 2, GL_BYTE, GL_TRUE, 0, 0)); in exec() 1724 …thread.newMessage() << "Begin -- glDisableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil:… in exec() 1725 GLU_CHECK_GLW_CALL(thread.gl, disableVertexAttribArray(posLoc)); in exec() 1784 GLint posLoc = thread.gl.getAttribLocation(m_program->program, "a_pos"); in exec() local 1786 …thread.newMessage() << "End -- " << posLoc << " = glGetAttribLocation()" << tcu::ThreadUtil::Messa… in exec() [all …]
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