Searched refs:positionDataSize (Results 1 – 2 of 2) sorted by relevance
1137 const deUint32 positionDataSize = vertexPositionStrideSize * 4u; in renderQuad() local1142 if (positionDataSize > properties.limits.maxVertexInputAttributeOffset) in renderQuad()1145 …message << "Larger vertex input attribute offset is needed (" << positionDataSize << ") than the a… in renderQuad()1188 positionDataSize // deUint32 offsetInBytes; in renderQuad()1329 VkDeviceSize bufferSize = positionDataSize + textureCoordDataSize; in renderQuad()1352 deMemcpy(vertexBufferMemory->getHostPtr(), position, positionDataSize); in renderQuad()1353 …deMemcpy(reinterpret_cast<deUint8*>(vertexBufferMemory->getHostPtr()) + positionDataSize, texCoord… in renderQuad()
938 const deUint32 positionDataSize = 4 * vertexPositionStrideSize; in executeFragmentTest() local940 const deUint32 vertexBufferSize = positionDataSize + textureCoordDataSize; in executeFragmentTest()971 positionDataSize // deUint32 offsetInBytes; in executeFragmentTest()985 deMemcpy(vertexBuffer->getAllocation().getHostPtr(), positions, positionDataSize); in executeFragmentTest()986 …rpret_cast<deUint8*>(vertexBuffer->getAllocation().getHostPtr()) + positionDataSize, texCoord.dat… in executeFragmentTest()