Searched refs:positionMask (Results 1 – 1 of 1) sorted by relevance
508 int positionMask = isTransformed ? 0x2 : 0x1; in computeFVF() local512 positionMask += numBlendWeights + 1; in computeFVF()529 FVF |= D3DFVF_POSITION_MASK & (positionMask << 1); in computeFVF()