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Searched refs:positionMask (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DVertexDeclaration9.cpp508 int positionMask = isTransformed ? 0x2 : 0x1; in computeFVF() local
512 positionMask += numBlendWeights + 1; in computeFVF()
529 FVF |= D3DFVF_POSITION_MASK & (positionMask << 1); in computeFVF()