Searched refs:positionOffset (Results 1 – 6 of 6) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | Interpolator.java | 72 float positionOffset = (oldVelocity * secondsDelta) + scaledAcceleration; in interpolate() local 85 return positionOffset; in interpolate()
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/external/webrtc/webrtc/modules/video_capture/windows/ |
D | sink_filter_ds.cc | 90 int32_t positionOffset=1; in GetMediaType() local 93 positionOffset=0; in GetMediaType() 96 switch (iPosition+positionOffset) in GetMediaType()
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/external/python/cpython2/Mac/Modules/file/ |
D | _Filemodule.c | 2680 SInt64 positionOffset; in File_FSSetForkPosition() local 2684 &positionOffset)) in File_FSSetForkPosition() 2688 positionOffset); in File_FSSetForkPosition() 2718 SInt64 positionOffset; in File_FSSetForkSize() local 2722 &positionOffset)) in File_FSSetForkSize() 2726 positionOffset); in File_FSSetForkSize() 2740 SInt64 positionOffset; in File_FSAllocateFork() local 2747 &positionOffset, in File_FSAllocateFork() 2753 positionOffset, in File_FSAllocateFork()
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/external/icu/icu4j/main/classes/charset/src/com/ibm/icu/charset/ |
D | CharsetLMBCS.java | 590 …S_SimpleGetNextUChar(UConverterSharedData cnv, ByteBuffer source, int positionOffset, int length) { in LMBCS_SimpleGetNextUChar() argument 600 source.position(oldSourcePos + positionOffset); in LMBCS_SimpleGetNextUChar()
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/external/llvm/test/CodeGen/Thumb2/ |
D | constant-islands.ll | 79 …Doll* %this, %class.btDynamicsWorld* %ownerWorld, %class.btVector3* %positionOffset, float %scale)… 84 %positionOffset.addr = alloca %class.btVector3*, align 4 263 store %class.btVector3* %positionOffset, %class.btVector3** %positionOffset.addr, align 4 428 %46 = load %class.btVector3*, %class.btVector3** %positionOffset.addr, align 4
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/Thumb2/ |
D | constant-islands.ll | 78 …Doll* %this, %class.btDynamicsWorld* %ownerWorld, %class.btVector3* %positionOffset, float %scale)… 83 %positionOffset.addr = alloca %class.btVector3*, align 4 262 store %class.btVector3* %positionOffset, %class.btVector3** %positionOffset.addr, align 4 427 %46 = load %class.btVector3*, %class.btVector3** %positionOffset.addr, align 4
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