Searched refs:positionRegister (Results 1 – 19 of 19) sorted by relevance
27 positionRegister = Pos; in VertexShader()49 positionRegister = vs->positionRegister; in VertexShader()64 positionRegister = Pos; in VertexShader()177 positionRegister = posReg; in setPositionRegister()305 positionRegister = dst.index; in analyzeOutput()
45 int getPositionRegister() const { return positionRegister; } in getPositionRegister()61 int positionRegister; member in sw::VertexShader
111 int pos = state.positionRegister; in computeClipFlags()608 int pos = state.positionRegister; in postTransform()686 int pos = state.positionRegister; in writeCache()
57 int pos = state.positionRegister; in generate()
53 int getPositionRegister() const { return positionRegister; } in getPositionRegister()69 int positionRegister; member in sw::VertexShader
111 int pos = state.positionRegister; in computeClipFlags()613 int pos = state.positionRegister; in postTransform()713 int pos = state.positionRegister; in writeCache()
59 int pos = state.positionRegister; in generate()
89 state.positionRegister = Pos; in update()95 state.positionRegister = context->vertexShader->getPositionRegister(); in update()
46 unsigned int positionRegister : BITS(VERTEX_OUTPUT_LAST); member
56 …unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. member
397 …state.positionRegister = context->vertexShader ? context->vertexShader->getPositionRegister() : Po… in update()
1297 int pos = state.positionRegister; in setupTriangles()1393 int pos = state.positionRegister; in setupLine()1604 int pos = state.positionRegister; in setupPoint()
91 state.positionRegister = Pos; in update()99 state.positionRegister = context->vertexShader->getPositionRegister(); in update()
48 unsigned int positionRegister : BITS(VERTEX_OUTPUT_LAST); member
55 …unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. member
1574 int pos = state.positionRegister; in setupSolidTriangles()1771 int pos = state.positionRegister; in setupLine()1982 int pos = state.positionRegister; in setupPoint()
939 …state.positionRegister = context->vertexShader ? context->vertexShader->getPositionRegister() : Po… in update()
139 state.positionRegister = bytecodeShader->getPositionRegister(); in LLVMFuzzerTestOneInput()