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Searched refs:positionRegister (Results 1 – 19 of 19) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexShader.cpp27 positionRegister = Pos; in VertexShader()
49 positionRegister = vs->positionRegister; in VertexShader()
64 positionRegister = Pos; in VertexShader()
177 positionRegister = posReg; in setPositionRegister()
305 positionRegister = dst.index; in analyzeOutput()
DVertexShader.hpp45 int getPositionRegister() const { return positionRegister; } in getPositionRegister()
61 int positionRegister; member in sw::VertexShader
DVertexRoutine.cpp111 int pos = state.positionRegister; in computeClipFlags()
608 int pos = state.positionRegister; in postTransform()
686 int pos = state.positionRegister; in writeCache()
DSetupRoutine.cpp57 int pos = state.positionRegister; in generate()
/external/swiftshader/src/Shader/
DVertexShader.cpp27 positionRegister = Pos; in VertexShader()
49 positionRegister = vs->positionRegister; in VertexShader()
64 positionRegister = Pos; in VertexShader()
177 positionRegister = posReg; in setPositionRegister()
305 positionRegister = dst.index; in analyzeOutput()
DVertexShader.hpp53 int getPositionRegister() const { return positionRegister; } in getPositionRegister()
69 int positionRegister; member in sw::VertexShader
DVertexRoutine.cpp111 int pos = state.positionRegister; in computeClipFlags()
613 int pos = state.positionRegister; in postTransform()
713 int pos = state.positionRegister; in writeCache()
DSetupRoutine.cpp59 int pos = state.positionRegister; in generate()
/external/swiftshader/src/Device/
DSetupProcessor.cpp89 state.positionRegister = Pos; in update()
95 state.positionRegister = context->vertexShader->getPositionRegister(); in update()
DSetupProcessor.hpp46 unsigned int positionRegister : BITS(VERTEX_OUTPUT_LAST); member
DVertexProcessor.hpp56 …unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. member
DVertexProcessor.cpp397 …state.positionRegister = context->vertexShader ? context->vertexShader->getPositionRegister() : Po… in update()
DRenderer.cpp1297 int pos = state.positionRegister; in setupTriangles()
1393 int pos = state.positionRegister; in setupLine()
1604 int pos = state.positionRegister; in setupPoint()
/external/swiftshader/src/Renderer/
DSetupProcessor.cpp91 state.positionRegister = Pos; in update()
99 state.positionRegister = context->vertexShader->getPositionRegister(); in update()
DSetupProcessor.hpp48 unsigned int positionRegister : BITS(VERTEX_OUTPUT_LAST); member
DVertexProcessor.hpp55 …unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. member
DRenderer.cpp1574 int pos = state.positionRegister; in setupSolidTriangles()
1771 int pos = state.positionRegister; in setupLine()
1982 int pos = state.positionRegister; in setupPoint()
DVertexProcessor.cpp939 …state.positionRegister = context->vertexShader ? context->vertexShader->getPositionRegister() : Po… in update()
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp139 state.positionRegister = bytecodeShader->getPositionRegister(); in LLVMFuzzerTestOneInput()