Searched refs:postDepthCoverage (Results 1 – 8 of 8) sorted by relevance
235 postDepthCoverage(false), depthLayout(EldNone), depthReplacing(false),601 void setPostDepthCoverage() { postDepthCoverage = true; } in setPostDepthCoverage()602 bool getPostDepthCoverage() const { return postDepthCoverage; } in getPostDepthCoverage()779 bool postDepthCoverage; variable
205 MERGE_TRUE(postDepthCoverage); in mergeModes()
1457 if (postDepthCoverage) in output()
4823 publicType.shaderQualifiers.postDepthCoverage = true; in setLayoutQualifier()5747 if (shaderQualifiers.postDepthCoverage) in checkNoShaderLayouts()7616 if (publicType.shaderQualifiers.postDepthCoverage) { in updateStandaloneQualifierDefaults()
142 bool postDepthCoverage; member
1277 info->prop.fp.postDepthCoverage = prop->u[0].Data; in scanProperty()
1118 bool postDepthCoverage; // fragment input member1147 postDepthCoverage = false; in init()1189 if (src.postDepthCoverage) in merge()1190 postDepthCoverage = true; in merge()
490 fp->fp.post_depth_coverage = info->prop.fp.postDepthCoverage; in nvc0_fp_gen_header()