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Searched refs:ppShader (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Ddevice9.h688 IDirect3DVertexShader9 **ppShader );
696 IDirect3DVertexShader9 **ppShader );
770 IDirect3DPixelShader9 **ppShader );
778 IDirect3DPixelShader9 **ppShader );
Dnine_lock.c1612 IDirect3DVertexShader9 **ppShader ) in LockDevice9_CreateVertexShader() argument
1616 r = NineDevice9_CreateVertexShader(This, pFunction, ppShader); in LockDevice9_CreateVertexShader()
1634 IDirect3DVertexShader9 **ppShader ) in LockDevice9_GetVertexShader() argument
1638 r = NineDevice9_GetVertexShader(This, ppShader); in LockDevice9_GetVertexShader()
1798 IDirect3DPixelShader9 **ppShader ) in LockDevice9_CreatePixelShader() argument
1802 r = NineDevice9_CreatePixelShader(This, pFunction, ppShader); in LockDevice9_CreatePixelShader()
1820 IDirect3DPixelShader9 **ppShader ) in LockDevice9_GetPixelShader() argument
1824 r = NineDevice9_GetPixelShader(This, ppShader); in LockDevice9_GetPixelShader()
Ddevice9.c3155 IDirect3DVertexShader9 **ppShader ) in NineDevice9_CreateVertexShader() argument
3160 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); in NineDevice9_CreateVertexShader()
3165 *ppShader = (IDirect3DVertexShader9 *)vs; in NineDevice9_CreateVertexShader()
3196 IDirect3DVertexShader9 **ppShader ) in NineDevice9_GetVertexShader() argument
3198 user_assert(ppShader, D3DERR_INVALIDCALL); in NineDevice9_GetVertexShader()
3199 nine_reference_set(ppShader, This->state.vs); in NineDevice9_GetVertexShader()
3567 IDirect3DPixelShader9 **ppShader ) in NineDevice9_CreatePixelShader() argument
3572 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); in NineDevice9_CreatePixelShader()
3577 *ppShader = (IDirect3DPixelShader9 *)ps; in NineDevice9_CreatePixelShader()
3611 IDirect3DPixelShader9 **ppShader ) in NineDevice9_GetPixelShader() argument
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/external/deqp-deps/glslang/gtests/
DTestFixture.h620 std::string ppShader; in preprocess() local
625 &ppShader, includer); in preprocess()
630 return std::make_tuple(true, ppShader, log); in preprocess()
/external/mesa3d/include/D3D9/
Dd3d9.h249 …l HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0;
251 virtual HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9 **ppShader) = 0;
264 …virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader)…
266 virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0;
837 …teVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
839 HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 **ppShader);
852 …eatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
854 HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader);
1088 …VertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
1090 HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 **ppShader);
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