Searched refs:pp_debug (Results 1 – 5 of 5) sorted by relevance
49 pp_debug("Initializing the post-processing queue.\n"); in pp_init()62 pp_debug("Unable to allocate memory for ppq.\n"); in pp_init()68 pp_debug("Unable to allocate memory for pp_queue.\n"); in pp_init()77 pp_debug("Unable to allocate memory for shaders and filter arrays.\n"); in pp_init()83 pp_debug("pp_init_prog returned NULL.\n"); in pp_init()99 pp_debug("Unable to allocate memory for shader list.\n"); in pp_init()106 pp_debug("Initialization for filter %u failed.\n", i); in pp_init()123 pp_debug("Queue successfully allocated. %u filter(s).\n", curpos); in pp_init()236 pp_debug("Queue taken down.\n"); in pp_free()241 pp_debug(const char *fmt, ...) in pp_debug() function[all …]
238 pp_debug("Failed to allocate shader space\n"); in pp_jimenezmlaa_init_run()247 pp_debug("Failed to allocate constant buffer\n"); in pp_jimenezmlaa_init_run()251 pp_debug("mlaa: using %u max search steps\n", val); in pp_jimenezmlaa_init_run()268 pp_debug("Areamap format not supported\n"); in pp_jimenezmlaa_init_run()273 pp_debug("Failed to allocate area map texture\n"); in pp_jimenezmlaa_init_run()
48 pp_debug("Initializing program\n"); in pp_init_prog()124 pp_debug("Vertex buf format fail\n"); in pp_init_prog()
94 void pp_debug(const char *, ...);
99 pp_debug("Resizing the temp pp buffers\n"); in pp_run()249 pp_debug("Failed to allocate temporary token storage.\n"); in pp_tgsi_to_state()