D | gl4cEnhancedLayoutsTests.cpp | 12366 prepareShaderStage(Utils::Shader::FRAGMENT, type, program_interface, varying_passthrough); in test() 12367 prepareShaderStage(Utils::Shader::GEOMETRY, type, program_interface, varying_passthrough); in test() 12368 prepareShaderStage(Utils::Shader::TESS_CTRL, type, program_interface, varying_passthrough); in test() 12369 prepareShaderStage(Utils::Shader::TESS_EVAL, type, program_interface, varying_passthrough); in test() 12370 prepareShaderStage(Utils::Shader::VERTEX, type, program_interface, varying_passthrough); in test() 12429 void VaryingLocationsTest::prepareShaderStage(Utils::Shader::STAGES stage, const Utils::Type& type, in test() function in gl4cts::EnhancedLayouts::VaryingLocationsTest 12799 void VaryingArrayLocationsTest::prepareShaderStage(Utils::Shader::STAGES stage, const Utils::Type& … in test() function in gl4cts::EnhancedLayouts::VaryingArrayLocationsTest 14821 …prepareShaderStage(Utils::Shader::FRAGMENT, vector_type, program_interface, test_case, varying_pas… in test() 14822 …prepareShaderStage(Utils::Shader::GEOMETRY, vector_type, program_interface, test_case, varying_pas… in test() 14823 …prepareShaderStage(Utils::Shader::TESS_CTRL, vector_type, program_interface, test_case, varying_pa… in test() [all …]
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