Searched refs:prg_id (Results 1 – 1 of 1) sorted by relevance
/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 34 int loc = glGetUniformLocation(prg_id, #NAME); \ 37 EIGEN_CAT(glGetUniform,SUFFIX)(prg_id,loc,data.data()); \ 47 int loc = glGetUniformLocation(prg_id, #NAME); \ 50 glGetUniformiv(prg_id,loc,(GLint*)data.data()); \ 74 GLint prg_id = glCreateProgram(); in createShader() local 95 glAttachShader(prg_id, vtx_id); in createShader() 96 glAttachShader(prg_id, frg_id); in createShader() 97 glLinkProgram(prg_id); in createShader() 98 glGetProgramiv(prg_id,GL_LINK_STATUS,&ok); in createShader() 103 printInfoLog(prg_id); in createShader() [all …]
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