Searched refs:primTypeName (Results 1 – 2 of 2) sorted by relevance
660 const char* primTypeName = primType == (int)PrimitiveRestartCase::PRIMITIVE_POINTS ? "points" in init() local669 DE_ASSERT(primTypeName != DE_NULL); in init()671 TestCaseGroup* primTypeGroup = new TestCaseGroup(m_context, primTypeName, ""); in init()
7419 const char* const primTypeName = getTessPrimitiveTypeShaderName(primitiveType); in init() local7423 …const string caseName = string() + "fill_cover_" + primTypeName + "_" + getSpacingModeShaderName((… in init()7438 const char* const primTypeName = getTessPrimitiveTypeShaderName(primitiveType); in init() local7442 …const string caseName = string() + "fill_overlap_" + primTypeName + "_" + getSpacingModeShaderName… in init()