Searched refs:prim_idx (Results 1 – 4 of 4) sorted by relevance
82 unsigned prim_idx, j, slot; in tgsi_fetch_gs_outputs() local91 for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) { in tgsi_fetch_gs_outputs()92 unsigned num_verts_per_prim = machine->Primitives[prim_idx]; in tgsi_fetch_gs_outputs()93 shader->primitive_lengths[prim_idx + shader->emitted_primitives] = in tgsi_fetch_gs_outputs()94 machine->Primitives[prim_idx]; in tgsi_fetch_gs_outputs()125 unsigned prim_idx) in tgsi_fetch_gs_input() argument139 i, indices[i], prim_idx); in tgsi_fetch_gs_input()146 machine->Inputs[idx].xyzw[0].u[prim_idx] = shader->in_prim_idx; in tgsi_fetch_gs_input()147 machine->Inputs[idx].xyzw[1].u[prim_idx] = shader->in_prim_idx; in tgsi_fetch_gs_input()148 machine->Inputs[idx].xyzw[2].u[prim_idx] = shader->in_prim_idx; in tgsi_fetch_gs_input()[all …]
110 unsigned prim_idx);
226 // decrement prim_idx by 1 so we can use inclusive warp scan later