Searched refs:prim_mode (Results 1 – 13 of 13) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc5/ |
D | vc5_program.c | 329 vc5_update_compiled_fs(struct vc5_context *vc5, uint8_t prim_mode) in vc5_update_compiled_fs() argument 349 key->is_points = (prim_mode == PIPE_PRIM_POINTS); in vc5_update_compiled_fs() 350 key->is_lines = (prim_mode >= PIPE_PRIM_LINES && in vc5_update_compiled_fs() 351 prim_mode <= PIPE_PRIM_LINE_STRIP); in vc5_update_compiled_fs() 422 vc5_update_compiled_vs(struct vc5_context *vc5, uint8_t prim_mode) in vc5_update_compiled_vs() argument 447 (prim_mode == PIPE_PRIM_POINTS && in vc5_update_compiled_vs() 479 vc5_update_compiled_shaders(struct vc5_context *vc5, uint8_t prim_mode) in vc5_update_compiled_shaders() argument 481 vc5_update_compiled_fs(vc5, prim_mode); in vc5_update_compiled_shaders() 482 vc5_update_compiled_vs(vc5, prim_mode); in vc5_update_compiled_shaders()
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D | vc5_context.h | 332 uint8_t prim_mode; member 495 void vc5_update_compiled_shaders(struct vc5_context *vc5, uint8_t prim_mode);
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D | vc5_draw.c | 380 if (vc5->prim_mode != info->mode) { in vc5_draw_vbo() 381 vc5->prim_mode = info->mode; in vc5_draw_vbo()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_context.h | 357 uint8_t prim_mode; member 496 bool vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode);
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D | vc4_draw.c | 330 if (vc4->prim_mode != info->mode) { in vc4_draw_vbo() 331 vc4->prim_mode = info->mode; in vc4_draw_vbo()
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D | vc4_program.c | 2714 vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_fs() argument 2734 key->is_points = (prim_mode == PIPE_PRIM_POINTS); in vc4_update_compiled_fs() 2735 key->is_lines = (prim_mode >= PIPE_PRIM_LINES && in vc4_update_compiled_fs() 2736 prim_mode <= PIPE_PRIM_LINE_STRIP); in vc4_update_compiled_fs() 2790 vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_vs() argument 2814 (prim_mode == PIPE_PRIM_POINTS && in vc4_update_compiled_vs() 2836 vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_shaders() argument 2838 vc4_update_compiled_fs(vc4, prim_mode); in vc4_update_compiled_shaders() 2839 vc4_update_compiled_vs(vc4, prim_mode); in vc4_update_compiled_shaders()
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/external/mesa3d/src/gallium/drivers/r600/ |
D | r600_shader.h | 148 unsigned prim_mode:3; member
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D | r600_state_common.c | 820 key->tcs.prim_mode = rctx->tes_shader->info.properties[TGSI_PROPERTY_TES_PRIM_MODE]; in r600_shader_selector_key()
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D | r600_shader.c | 3161 shader->tcs_prim_mode = key.tcs.prim_mode; in r600_shader_from_tgsi()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_dump_defines.c | 492 DEFINE_UTIL_STR_CONTINUOUS(prim_mode) in DEFINE_UTIL_STR_CONTINUOUS() argument
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shader.h | 414 unsigned prim_mode:3; member
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D | si_state_shaders.c | 1253 key->part.tcs.epilog.prim_mode = in si_shader_selector_key() 1916 key.part.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES; in si_init_shader_selector_async()
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D | si_shader.c | 3109 switch (shader->key.part.tcs.epilog.prim_mode) { in si_write_tess_factors() 3166 if (shader->key.part.tcs.epilog.prim_mode == PIPE_PRIM_LINES) { in si_write_tess_factors() 5826 fprintf(f, " part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode); in si_dump_shader_key()
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