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Searched refs:prim_mode (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_program.c329 vc5_update_compiled_fs(struct vc5_context *vc5, uint8_t prim_mode) in vc5_update_compiled_fs() argument
349 key->is_points = (prim_mode == PIPE_PRIM_POINTS); in vc5_update_compiled_fs()
350 key->is_lines = (prim_mode >= PIPE_PRIM_LINES && in vc5_update_compiled_fs()
351 prim_mode <= PIPE_PRIM_LINE_STRIP); in vc5_update_compiled_fs()
422 vc5_update_compiled_vs(struct vc5_context *vc5, uint8_t prim_mode) in vc5_update_compiled_vs() argument
447 (prim_mode == PIPE_PRIM_POINTS && in vc5_update_compiled_vs()
479 vc5_update_compiled_shaders(struct vc5_context *vc5, uint8_t prim_mode) in vc5_update_compiled_shaders() argument
481 vc5_update_compiled_fs(vc5, prim_mode); in vc5_update_compiled_shaders()
482 vc5_update_compiled_vs(vc5, prim_mode); in vc5_update_compiled_shaders()
Dvc5_context.h332 uint8_t prim_mode; member
495 void vc5_update_compiled_shaders(struct vc5_context *vc5, uint8_t prim_mode);
Dvc5_draw.c380 if (vc5->prim_mode != info->mode) { in vc5_draw_vbo()
381 vc5->prim_mode = info->mode; in vc5_draw_vbo()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_context.h357 uint8_t prim_mode; member
496 bool vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode);
Dvc4_draw.c330 if (vc4->prim_mode != info->mode) { in vc4_draw_vbo()
331 vc4->prim_mode = info->mode; in vc4_draw_vbo()
Dvc4_program.c2714 vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_fs() argument
2734 key->is_points = (prim_mode == PIPE_PRIM_POINTS); in vc4_update_compiled_fs()
2735 key->is_lines = (prim_mode >= PIPE_PRIM_LINES && in vc4_update_compiled_fs()
2736 prim_mode <= PIPE_PRIM_LINE_STRIP); in vc4_update_compiled_fs()
2790 vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_vs() argument
2814 (prim_mode == PIPE_PRIM_POINTS && in vc4_update_compiled_vs()
2836 vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_shaders() argument
2838 vc4_update_compiled_fs(vc4, prim_mode); in vc4_update_compiled_shaders()
2839 vc4_update_compiled_vs(vc4, prim_mode); in vc4_update_compiled_shaders()
/external/mesa3d/src/gallium/drivers/r600/
Dr600_shader.h148 unsigned prim_mode:3; member
Dr600_state_common.c820 key->tcs.prim_mode = rctx->tes_shader->info.properties[TGSI_PROPERTY_TES_PRIM_MODE]; in r600_shader_selector_key()
Dr600_shader.c3161 shader->tcs_prim_mode = key.tcs.prim_mode; in r600_shader_from_tgsi()
/external/mesa3d/src/gallium/auxiliary/util/
Du_dump_defines.c492 DEFINE_UTIL_STR_CONTINUOUS(prim_mode) in DEFINE_UTIL_STR_CONTINUOUS() argument
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h414 unsigned prim_mode:3; member
Dsi_state_shaders.c1253 key->part.tcs.epilog.prim_mode = in si_shader_selector_key()
1916 key.part.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES; in si_init_shader_selector_async()
Dsi_shader.c3109 switch (shader->key.part.tcs.epilog.prim_mode) { in si_write_tess_factors()
3166 if (shader->key.part.tcs.epilog.prim_mode == PIPE_PRIM_LINES) { in si_write_tess_factors()
5826 fprintf(f, " part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode); in si_dump_shader_key()