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Searched refs:primitiveNumber (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Shader/
DVertexRoutine.hpp67 …void transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, const UInt &index…
DVertexRoutine.cpp49 UInt primitiveNumber = *Pointer<UInt>(task + OFFSET(VertexTask, primitiveStart)); in generate() local
79 transformFeedback(vertex, primitiveNumber, indexInPrimitive); in generate()
84 primitiveNumber++; in generate()
755 …void VertexRoutine::transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, co… in transformFeedback() argument
759 UInt tOffset = primitiveNumber * state.verticesPerPrimitive + indexInPrimitive; in transformFeedback()
/external/swiftshader/src/Pipeline/
DVertexRoutine.hpp67 …void transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, const UInt &index…
DVertexRoutine.cpp49 UInt primitiveNumber = *Pointer<UInt>(task + OFFSET(VertexTask, primitiveStart)); in generate() local
79 transformFeedback(vertex, primitiveNumber, indexInPrimitive); in generate()
84 primitiveNumber++; in generate()
723 …void VertexRoutine::transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, co… in transformFeedback() argument
727 UInt tOffset = primitiveNumber * state.verticesPerPrimitive + indexInPrimitive; in transformFeedback()
/external/deqp/external/vulkancts/modules/vulkan/multiview/
DvktMultiViewRenderTests.cpp2674 const deUint32 primitiveNumber = drawNdx + subpassNdx % m_squareCount; in draw() local
2675 const deUint32 firstVertex = primitiveNumber * m_verticesPerPrimitive; in draw()
2688 m_occlusionExpectedValues.push_back(m_occlusionObjectPixelsCount[primitiveNumber]); in draw()
2861 const deUint32 primitiveNumber = drawNdx + subpassNdx % m_squareCount; in drawClears() local
2863 clear(*m_cmdBuffer, m_quarters[primitiveNumber], m_colorTable[4 + primitiveNumber]); in drawClears()