Searched refs:procType (Results 1 – 8 of 8) sorted by relevance
57 uint procType, i; in tgsi_scan_shader() local75 procType = parse.FullHeader.Processor.Processor; in tgsi_scan_shader()76 assert(procType == TGSI_PROCESSOR_FRAGMENT || in tgsi_scan_shader()77 procType == TGSI_PROCESSOR_VERTEX || in tgsi_scan_shader()78 procType == TGSI_PROCESSOR_GEOMETRY || in tgsi_scan_shader()79 procType == TGSI_PROCESSOR_TESS_CTRL || in tgsi_scan_shader()80 procType == TGSI_PROCESSOR_TESS_EVAL || in tgsi_scan_shader()81 procType == TGSI_PROCESSOR_COMPUTE); in tgsi_scan_shader()82 info->processor = procType; in tgsi_scan_shader()189 if (procType == TGSI_PROCESSOR_FRAGMENT && in tgsi_scan_shader()[all …]
111 uint procType; in tgsi_transform_shader() local138 procType = parse.FullHeader.Processor.Processor; in tgsi_transform_shader()139 assert(procType == TGSI_PROCESSOR_FRAGMENT || in tgsi_transform_shader()140 procType == TGSI_PROCESSOR_VERTEX || in tgsi_transform_shader()141 procType == TGSI_PROCESSOR_GEOMETRY); in tgsi_transform_shader()151 *processor = tgsi_build_processor( procType, ctx->header ); in tgsi_transform_shader()
111 uint procType; in tgsi_transform_shader() local139 procType = parse.FullHeader.Processor.Processor; in tgsi_transform_shader()140 assert(procType == PIPE_SHADER_FRAGMENT || in tgsi_transform_shader()141 procType == PIPE_SHADER_VERTEX || in tgsi_transform_shader()142 procType == PIPE_SHADER_GEOMETRY); in tgsi_transform_shader()152 *processor = tgsi_build_processor( procType, ctx->header ); in tgsi_transform_shader()
566 const unsigned procType = info->processor; in scan_declaration() local737 if (procType == PIPE_SHADER_FRAGMENT) in scan_declaration()814 uint procType, i; in tgsi_scan_shader() local834 procType = parse.FullHeader.Processor.Processor; in tgsi_scan_shader()835 assert(procType == PIPE_SHADER_FRAGMENT || in tgsi_scan_shader()836 procType == PIPE_SHADER_VERTEX || in tgsi_scan_shader()837 procType == PIPE_SHADER_GEOMETRY || in tgsi_scan_shader()838 procType == PIPE_SHADER_TESS_CTRL || in tgsi_scan_shader()839 procType == PIPE_SHADER_TESS_EVAL || in tgsi_scan_shader()840 procType == PIPE_SHADER_COMPUTE); in tgsi_scan_shader()[all …]
71 unsigned procType; /**< PIPE_SHADER_VERTEX/FRAGMENT */ member92 if (t->procType == PIPE_SHADER_VERTEX) in dst_register()94 else if (t->procType == PIPE_SHADER_FRAGMENT) in dst_register()830 uint procType, in st_translate_mesa_program() argument853 t->procType = procType; in st_translate_mesa_program()863 if (procType == PIPE_SHADER_FRAGMENT) { in st_translate_mesa_program()909 else if (procType == PIPE_SHADER_GEOMETRY) { in st_translate_mesa_program()923 assert(procType == PIPE_SHADER_VERTEX); in st_translate_mesa_program()972 assert(procType == PIPE_SHADER_VERTEX); in st_translate_mesa_program()984 if (procType == PIPE_SHADER_FRAGMENT && in st_translate_mesa_program()
53 uint procType,
40 uint procType,
5394 unsigned procType; /**< PIPE_SHADER_VERTEX/FRAGMENT */ member5559 if (t->procType == PIPE_SHADER_FRAGMENT) in dst_register()5561 else if (t->procType == PIPE_SHADER_TESS_CTRL || in dst_register()5562 t->procType == PIPE_SHADER_TESS_EVAL) in dst_register()6230 uint procType, in st_translate_program() argument6271 t->procType = procType; in st_translate_program()6284 switch (procType) { in st_translate_program()6308 if (procType == PIPE_SHADER_FRAGMENT) { in st_translate_program()6346 switch (procType) { in st_translate_program()6390 if (procType == PIPE_SHADER_FRAGMENT) { in st_translate_program()[all …]