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Searched refs:procType (Results 1 – 8 of 8) sorted by relevance

/external/virglrenderer/src/gallium/auxiliary/tgsi/
Dtgsi_scan.c57 uint procType, i; in tgsi_scan_shader() local
75 procType = parse.FullHeader.Processor.Processor; in tgsi_scan_shader()
76 assert(procType == TGSI_PROCESSOR_FRAGMENT || in tgsi_scan_shader()
77 procType == TGSI_PROCESSOR_VERTEX || in tgsi_scan_shader()
78 procType == TGSI_PROCESSOR_GEOMETRY || in tgsi_scan_shader()
79 procType == TGSI_PROCESSOR_TESS_CTRL || in tgsi_scan_shader()
80 procType == TGSI_PROCESSOR_TESS_EVAL || in tgsi_scan_shader()
81 procType == TGSI_PROCESSOR_COMPUTE); in tgsi_scan_shader()
82 info->processor = procType; in tgsi_scan_shader()
189 if (procType == TGSI_PROCESSOR_FRAGMENT && in tgsi_scan_shader()
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Dtgsi_transform.c111 uint procType; in tgsi_transform_shader() local
138 procType = parse.FullHeader.Processor.Processor; in tgsi_transform_shader()
139 assert(procType == TGSI_PROCESSOR_FRAGMENT || in tgsi_transform_shader()
140 procType == TGSI_PROCESSOR_VERTEX || in tgsi_transform_shader()
141 procType == TGSI_PROCESSOR_GEOMETRY); in tgsi_transform_shader()
151 *processor = tgsi_build_processor( procType, ctx->header ); in tgsi_transform_shader()
/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_transform.c111 uint procType; in tgsi_transform_shader() local
139 procType = parse.FullHeader.Processor.Processor; in tgsi_transform_shader()
140 assert(procType == PIPE_SHADER_FRAGMENT || in tgsi_transform_shader()
141 procType == PIPE_SHADER_VERTEX || in tgsi_transform_shader()
142 procType == PIPE_SHADER_GEOMETRY); in tgsi_transform_shader()
152 *processor = tgsi_build_processor( procType, ctx->header ); in tgsi_transform_shader()
Dtgsi_scan.c566 const unsigned procType = info->processor; in scan_declaration() local
737 if (procType == PIPE_SHADER_FRAGMENT) in scan_declaration()
814 uint procType, i; in tgsi_scan_shader() local
834 procType = parse.FullHeader.Processor.Processor; in tgsi_scan_shader()
835 assert(procType == PIPE_SHADER_FRAGMENT || in tgsi_scan_shader()
836 procType == PIPE_SHADER_VERTEX || in tgsi_scan_shader()
837 procType == PIPE_SHADER_GEOMETRY || in tgsi_scan_shader()
838 procType == PIPE_SHADER_TESS_CTRL || in tgsi_scan_shader()
839 procType == PIPE_SHADER_TESS_EVAL || in tgsi_scan_shader()
840 procType == PIPE_SHADER_COMPUTE); in tgsi_scan_shader()
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/external/mesa3d/src/mesa/state_tracker/
Dst_mesa_to_tgsi.c71 unsigned procType; /**< PIPE_SHADER_VERTEX/FRAGMENT */ member
92 if (t->procType == PIPE_SHADER_VERTEX) in dst_register()
94 else if (t->procType == PIPE_SHADER_FRAGMENT) in dst_register()
830 uint procType, in st_translate_mesa_program() argument
853 t->procType = procType; in st_translate_mesa_program()
863 if (procType == PIPE_SHADER_FRAGMENT) { in st_translate_mesa_program()
909 else if (procType == PIPE_SHADER_GEOMETRY) { in st_translate_mesa_program()
923 assert(procType == PIPE_SHADER_VERTEX); in st_translate_mesa_program()
972 assert(procType == PIPE_SHADER_VERTEX); in st_translate_mesa_program()
984 if (procType == PIPE_SHADER_FRAGMENT && in st_translate_mesa_program()
Dst_mesa_to_tgsi.h53 uint procType,
Dst_glsl_to_tgsi.h40 uint procType,
Dst_glsl_to_tgsi.cpp5394 unsigned procType; /**< PIPE_SHADER_VERTEX/FRAGMENT */ member
5559 if (t->procType == PIPE_SHADER_FRAGMENT) in dst_register()
5561 else if (t->procType == PIPE_SHADER_TESS_CTRL || in dst_register()
5562 t->procType == PIPE_SHADER_TESS_EVAL) in dst_register()
6230 uint procType, in st_translate_program() argument
6271 t->procType = procType; in st_translate_program()
6284 switch (procType) { in st_translate_program()
6308 if (procType == PIPE_SHADER_FRAGMENT) { in st_translate_program()
6346 switch (procType) { in st_translate_program()
6390 if (procType == PIPE_SHADER_FRAGMENT) { in st_translate_program()
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