Searched refs:progCtx (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 1701 …e::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext& progCtx) const in setShaderSources() 1704 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str(); in setShaderSources() 1705 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources() 1733 void ShaderCompilerCase::setShaderInputs (deUint32 program, const ProgramContext& progCtx) const in setShaderInputs() 1739 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in setShaderInputs() 1741 int location = gl.getAttribLocation(program, progCtx.vertexAttributes[attribNdx].name.c_str()); in setShaderInputs() 1745 …gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, progCtx.vertexAttributes[attribNdx].val… in setShaderInputs() 1751 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++) in setShaderInputs() 1753 int location = gl.getUniformLocation(program, progCtx.uniforms[uniformNdx].name.c_str()); in setShaderInputs() 1756 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr(); in setShaderInputs() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 1721 …e::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext& progCtx) const in setShaderSources() 1724 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str(); in setShaderSources() 1725 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources() 1753 void ShaderCompilerCase::setShaderInputs (deUint32 program, const ProgramContext& progCtx) const in setShaderInputs() 1759 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in setShaderInputs() 1761 int location = gl.getAttribLocation(program, progCtx.vertexAttributes[attribNdx].name.c_str()); in setShaderInputs() 1765 …gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, progCtx.vertexAttributes[attribNdx].val… in setShaderInputs() 1771 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++) in setShaderInputs() 1773 int location = gl.getUniformLocation(program, progCtx.uniforms[uniformNdx].name.c_str()); in setShaderInputs() 1776 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr(); in setShaderInputs() [all …]
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.cpp | 1137 const ProgramContext& progCtx = m_programContexts[progCtxNdx]; in init() local 1140 for (int texSpecNdx = 0; texSpecNdx < (int)progCtx.textureSpecs.size(); texSpecNdx++) in init() 1142 const TextureSpec& spec = progCtx.textureSpecs[texSpecNdx]; in init() 1222 const ProgramContext& progCtx = m_programContexts[progCtxNdx]; in init() local 1223 …derCtx, glu::makeVtxFragSources(mangleShaderNames(progCtx.vertexSource, ""), mangleShaderNames(pro… in init()
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