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/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp1239 …d::map<ShaderKey, GLuint> CreateShaders(const std::vector<std::vector<ShaderKey> >& programConfigs, in CreateShaders() argument
1247 for (size_t config = 0; config < programConfigs.size(); config++) in CreateShaders()
1249 for (size_t target = 0; target < programConfigs[config].size(); target++) in CreateShaders()
1252 if (ret.find(programConfigs[config][target]) == ret.end()) in CreateShaders()
1254 GLuint shader = glCreateShader(programConfigs[config][target].stage); in CreateShaders()
1256 … std::string source = ShaderSourceFactory::generateShader(programConfigs[config][target], uniforms, in CreateShaders()
1261 ret[programConfigs[config][target]] = shader; in CreateShaders()
1282 std::vector<std::vector<ShaderKey> > programConfigs; in CreatePrograms() local
1287 programConfigs.push_back(vsh_fsh); in CreatePrograms()
1292 programConfigs.push_back(csh); in CreatePrograms()
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