Searched refs:programContext (Results 1 – 1 of 1) sorted by relevance
1264 const ProgramContext& programContext = m_programContexts[progContextNdx]; in iterate() local1288 …prog.setSources(mangleShaderNames(programContext.vertexSource, programResources.shaderNameMangling… in iterate()1289 mangleShaderNames(programContext.fragmentSource, programResources.shaderNameManglingSuffix)); in iterate()1301 for (int texNdx = 0; texNdx < (int)programContext.textureSpecs.size(); texNdx++) in iterate()1305 const TextureSpec& spec = programContext.textureSpecs[texNdx]; in iterate()1330 vector<int> texSpecIndices(programContext.textureSpecs.size()); in iterate()1335 …m_textures->get(textureNamePrefix + toString(texSpecIndices[i])).toUnit(programContext.textureSpec… in iterate()1369 programContext.attributes, programContext.positionAttrName, m_numVerticesPerDrawCall, m_rnd); in iterate()1375 for (int attrNdx = 0; attrNdx < (int)programContext.attributes.size(); attrNdx++) in iterate()1402 …program.setAttribute(curAttrBuf, 0, programContext.attributes[attrNdx], programResources.shaderNam… in iterate()[all …]