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Searched refs:programContext (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsLongStressCase.cpp1264 const ProgramContext& programContext = m_programContexts[progContextNdx]; in iterate() local
1288 …prog.setSources(mangleShaderNames(programContext.vertexSource, programResources.shaderNameMangling… in iterate()
1289 mangleShaderNames(programContext.fragmentSource, programResources.shaderNameManglingSuffix)); in iterate()
1301 for (int texNdx = 0; texNdx < (int)programContext.textureSpecs.size(); texNdx++) in iterate()
1305 const TextureSpec& spec = programContext.textureSpecs[texNdx]; in iterate()
1330 vector<int> texSpecIndices(programContext.textureSpecs.size()); in iterate()
1335 …m_textures->get(textureNamePrefix + toString(texSpecIndices[i])).toUnit(programContext.textureSpec… in iterate()
1369 programContext.attributes, programContext.positionAttrName, m_numVerticesPerDrawCall, m_rnd); in iterate()
1375 for (int attrNdx = 0; attrNdx < (int)programContext.attributes.size(); attrNdx++) in iterate()
1402 …program.setAttribute(curAttrBuf, 0, programContext.attributes[attrNdx], programResources.shaderNam… in iterate()
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