/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
D | DrawManager.java | 63 private float[] projectionMatrix = new float[16]; field in DrawManager 93 public void updateProjectionMatrix(float[] projectionMatrix) { in updateProjectionMatrix() argument 94 this.projectionMatrix = projectionMatrix; in updateProjectionMatrix() 119 viewMatrix, projectionMatrix, viewportWidth, viewportHeight); in drawCircle() 138 viewMatrix, projectionMatrix, viewportWidth, viewportHeight)); in drawAnimatedRoundRect() 154 viewMatrix, projectionMatrix, viewportWidth, viewportHeight)); in drawRect() 175 projectionMatrix, in drawText() 209 float[][] matrices = {scale, initRot, modelTranslate, viewMatrix, projectionMatrix, in drawFingerPainting() 260 float[][] matrices = {viewMatrix, projectionMatrix, in drawPointCloud() 310 float[][] matrices = {initRot, model, viewMatrix, projectionMatrix, in drawPlanes()
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/external/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
D | DrawManager.java | 63 private float[] projectionMatrix = new float[16]; field in DrawManager 93 public void updateProjectionMatrix(float[] projectionMatrix) { in updateProjectionMatrix() argument 94 this.projectionMatrix = projectionMatrix; in updateProjectionMatrix() 119 viewMatrix, projectionMatrix, viewportWidth, viewportHeight); in drawCircle() 138 viewMatrix, projectionMatrix, viewportWidth, viewportHeight)); in drawAnimatedRoundRect() 154 viewMatrix, projectionMatrix, viewportWidth, viewportHeight)); in drawRect() 175 projectionMatrix, in drawText() 209 float[][] matrices = {scale, initRot, modelTranslate, viewMatrix, projectionMatrix, in drawFingerPainting() 260 float[][] matrices = {viewMatrix, projectionMatrix, in drawPointCloud() 310 float[][] matrices = {initRot, model, viewMatrix, projectionMatrix, in drawPlanes()
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/external/deqp/data/gles2/shaders/ |
D | conditionals.test | 213 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 216 projectionMatrix[0][0] = 1.0; 220 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0); 244 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 249 projectionMatrix[0][0] = 1.0; 255 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0); 279 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 284 projectionMatrix[0][0] = 1.0; 290 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
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/external/deqp/data/gles3/shaders/ |
D | conditionals.test | 233 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 236 projectionMatrix[0][0] = 1.0; 240 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0); 268 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 273 projectionMatrix[0][0] = 1.0; 279 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0); 308 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 313 projectionMatrix[0][0] = 1.0; 319 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
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/external/eigen/demos/opengl/ |
D | camera.cpp | 232 const Matrix4f& Camera::projectionMatrix(void) const in projectionMatrix() function in Camera 241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); in activateGL()
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D | camera.h | 79 const Eigen::Matrix4f& projectionMatrix(void) const;
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/external/deqp/external/openglcts/modules/common/ |
D | glcTextureFilterAnisotropicTests.cpp | 618 const GLfloat projectionMatrix[] = { 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, in drawTexture() local 700 gl.uniformMatrix4fv(matrixLocation, 1, GL_FALSE, projectionMatrix); in drawTexture()
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