Home
last modified time | relevance | path

Searched refs:projectionMatrix (Results 1 – 7 of 7) sorted by relevance

/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DDrawManager.java63 private float[] projectionMatrix = new float[16]; field in DrawManager
93 public void updateProjectionMatrix(float[] projectionMatrix) { in updateProjectionMatrix() argument
94 this.projectionMatrix = projectionMatrix; in updateProjectionMatrix()
119 viewMatrix, projectionMatrix, viewportWidth, viewportHeight); in drawCircle()
138 viewMatrix, projectionMatrix, viewportWidth, viewportHeight)); in drawAnimatedRoundRect()
154 viewMatrix, projectionMatrix, viewportWidth, viewportHeight)); in drawRect()
175 projectionMatrix, in drawText()
209 float[][] matrices = {scale, initRot, modelTranslate, viewMatrix, projectionMatrix, in drawFingerPainting()
260 float[][] matrices = {viewMatrix, projectionMatrix, in drawPointCloud()
310 float[][] matrices = {initRot, model, viewMatrix, projectionMatrix, in drawPlanes()
/external/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DDrawManager.java63 private float[] projectionMatrix = new float[16]; field in DrawManager
93 public void updateProjectionMatrix(float[] projectionMatrix) { in updateProjectionMatrix() argument
94 this.projectionMatrix = projectionMatrix; in updateProjectionMatrix()
119 viewMatrix, projectionMatrix, viewportWidth, viewportHeight); in drawCircle()
138 viewMatrix, projectionMatrix, viewportWidth, viewportHeight)); in drawAnimatedRoundRect()
154 viewMatrix, projectionMatrix, viewportWidth, viewportHeight)); in drawRect()
175 projectionMatrix, in drawText()
209 float[][] matrices = {scale, initRot, modelTranslate, viewMatrix, projectionMatrix, in drawFingerPainting()
260 float[][] matrices = {viewMatrix, projectionMatrix, in drawPointCloud()
310 float[][] matrices = {initRot, model, viewMatrix, projectionMatrix, in drawPlanes()
/external/deqp/data/gles2/shaders/
Dconditionals.test213 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
216 projectionMatrix[0][0] = 1.0;
220 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
244 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
249 projectionMatrix[0][0] = 1.0;
255 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
279 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
284 projectionMatrix[0][0] = 1.0;
290 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
/external/deqp/data/gles3/shaders/
Dconditionals.test233 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
236 projectionMatrix[0][0] = 1.0;
240 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
268 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
273 projectionMatrix[0][0] = 1.0;
279 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
308 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
313 projectionMatrix[0][0] = 1.0;
319 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
/external/eigen/demos/opengl/
Dcamera.cpp232 const Matrix4f& Camera::projectionMatrix(void) const in projectionMatrix() function in Camera
241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); in activateGL()
Dcamera.h79 const Eigen::Matrix4f& projectionMatrix(void) const;
/external/deqp/external/openglcts/modules/common/
DglcTextureFilterAnisotropicTests.cpp618 const GLfloat projectionMatrix[] = { 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, in drawTexture() local
700 gl.uniformMatrix4fv(matrixLocation, 1, GL_FALSE, projectionMatrix); in drawTexture()