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Searched refs:pszFragmentShader (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp203 char *pszFragmentShader = NULL; in LoadShadersForEffect() local
252 pszFragmentShader = FragmentShader.pszGLSLcode; in LoadShadersForEffect()
261pszFragmentShader = (char *)malloc((strlen(FragmentShader.pszGLSLcode) + (FragmentShader.nFirstLin… in LoadShadersForEffect()
262 pszFragmentShader[0] = '\0'; in LoadShadersForEffect()
264 strcat(pszFragmentShader, "\n"); in LoadShadersForEffect()
265 strcat(pszFragmentShader, FragmentShader.pszGLSLcode); in LoadShadersForEffect()
267 pszFragmentShader = (char *)malloc(strlen(FragmentShader.pszGLSLcode) + 1); in LoadShadersForEffect()
268 pszFragmentShader[0] = '\0'; in LoadShadersForEffect()
269 strcat(pszFragmentShader, FragmentShader.pszGLSLcode); in LoadShadersForEffect()
307 if(bFreeFragmentShader) FREE(pszFragmentShader); in LoadShadersForEffect()
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