Searched refs:pszFragmentShader (Results 1 – 1 of 1) sorted by relevance
203 char *pszFragmentShader = NULL; in LoadShadersForEffect() local252 pszFragmentShader = FragmentShader.pszGLSLcode; in LoadShadersForEffect()261 …pszFragmentShader = (char *)malloc((strlen(FragmentShader.pszGLSLcode) + (FragmentShader.nFirstLin… in LoadShadersForEffect()262 pszFragmentShader[0] = '\0'; in LoadShadersForEffect()264 strcat(pszFragmentShader, "\n"); in LoadShadersForEffect()265 strcat(pszFragmentShader, FragmentShader.pszGLSLcode); in LoadShadersForEffect()267 pszFragmentShader = (char *)malloc(strlen(FragmentShader.pszGLSLcode) + 1); in LoadShadersForEffect()268 pszFragmentShader[0] = '\0'; in LoadShadersForEffect()269 strcat(pszFragmentShader, FragmentShader.pszGLSLcode); in LoadShadersForEffect()307 if(bFreeFragmentShader) FREE(pszFragmentShader); in LoadShadersForEffect()[all …]