Searched refs:pszGLSLcode (Results 1 – 3 of 3) sorted by relevance
221 pszVertexShader = VertexShader.pszGLSLcode; in LoadShadersForEffect()225 if(!VertexShader.pszGLSLcode) in LoadShadersForEffect()229 …pszVertexShader = (char *)malloc((strlen(VertexShader.pszGLSLcode) + (VertexShader.nFirstLineNumbe… in LoadShadersForEffect()233 strcat(pszVertexShader, VertexShader.pszGLSLcode); in LoadShadersForEffect()235 pszVertexShader = (char *)malloc(strlen(VertexShader.pszGLSLcode) + 1); in LoadShadersForEffect()237 strcat(pszVertexShader, VertexShader.pszGLSLcode); in LoadShadersForEffect()252 pszFragmentShader = FragmentShader.pszGLSLcode; in LoadShadersForEffect()256 if(!FragmentShader.pszGLSLcode) in LoadShadersForEffect()261 …pszFragmentShader = (char *)malloc((strlen(FragmentShader.pszGLSLcode) + (FragmentShader.nFirstLin… in LoadShadersForEffect()265 strcat(pszFragmentShader, FragmentShader.pszGLSLcode); in LoadShadersForEffect()[all …]
382 pszGLSLcode(NULL), in SPVRTPFXParserShader()390 FREE(pszGLSLcode); in ~SPVRTPFXParserShader()414 PVRTPFXCreateStringCopy(&pszGLSLcode, rhs.pszGLSLcode); in Copy()2084 shader.pszGLSLcode = NULL; in ParseShader()2133 shader.pszGLSLcode = (char*)malloc((GLSLCode.size()+1) * sizeof(char)); in ParseShader()2134 strcpy(shader.pszGLSLcode, GLSLCode.c_str()); in ParseShader()2189 shader.pszGLSLcode = (char*)malloc((GLSLFile.Size()+1) * sizeof(char)); in ParseShader()2190 memcpy(shader.pszGLSLcode, (const char*) GLSLFile.DataPtr(), GLSLFile.Size()); in ParseShader()2191 shader.pszGLSLcode[GLSLFile.Size()] = '\0'; in ParseShader()
147 char* pszGLSLcode; member