Searched refs:pszVertexShader (Results 1 – 1 of 1) sorted by relevance
202 char *pszVertexShader = NULL; in LoadShadersForEffect() local221 pszVertexShader = VertexShader.pszGLSLcode; in LoadShadersForEffect()229 …pszVertexShader = (char *)malloc((strlen(VertexShader.pszGLSLcode) + (VertexShader.nFirstLineNumbe… in LoadShadersForEffect()230 pszVertexShader[0] = '\0'; in LoadShadersForEffect()232 strcat(pszVertexShader, "\n"); in LoadShadersForEffect()233 strcat(pszVertexShader, VertexShader.pszGLSLcode); in LoadShadersForEffect()235 pszVertexShader = (char *)malloc(strlen(VertexShader.pszGLSLcode) + 1); in LoadShadersForEffect()236 pszVertexShader[0] = '\0'; in LoadShadersForEffect()237 strcat(pszVertexShader, VertexShader.pszGLSLcode); in LoadShadersForEffect()301 if(pszVertexShader) in LoadShadersForEffect()[all …]