Searched refs:pushConstantsBytes (Results 1 – 2 of 2) sorted by relevance
217 vector<deUint8> pushConstantsBytes; in createPipelineLayout() local218 pushConstants->getBytes(pushConstantsBytes); in createPipelineLayout()220 range.size = static_cast<deUint32>(pushConstantsBytes.size()); in createPipelineLayout()732 vector<deUint8> pushConstantsBytes; in iterate() local733 m_shaderSpec.pushConstants->getBytes(pushConstantsBytes); in iterate()735 const deUint32 size = static_cast<deUint32>(pushConstantsBytes.size()); in iterate()736 const void* data = &pushConstantsBytes.front(); in iterate()
3298 vector<deUint8> pushConstantsBytes; in runAndVerifyDefaultPipeline() local3299 instance.pushConstants.getBuffer()->getBytes(pushConstantsBytes); in runAndVerifyDefaultPipeline()3301 pushConstantRange.size = static_cast<deUint32>(pushConstantsBytes.size()); in runAndVerifyDefaultPipeline()3726 vector<deUint8> pushConstantsBytes; in runAndVerifyDefaultPipeline() local3727 instance.pushConstants.getBuffer()->getBytes(pushConstantsBytes); in runAndVerifyDefaultPipeline()3729 const deUint32 size = static_cast<deUint32>(pushConstantsBytes.size()); in runAndVerifyDefaultPipeline()3730 const void* data = &pushConstantsBytes.front(); in runAndVerifyDefaultPipeline()