Searched refs:pvLightMdl (Results 1 – 2 of 2) sorted by relevance
1102 const PVRTVECTOR3 * const pvLightMdl, in PVRTShadowVolBoundingBoxExtrude() argument1114 …udedCube[i].x = pBoundingBox->Point[i].x + fVolLength * (pBoundingBox->Point[i].x - pvLightMdl->x); in PVRTShadowVolBoundingBoxExtrude()1115 …udedCube[i].y = pBoundingBox->Point[i].y + fVolLength * (pBoundingBox->Point[i].y - pvLightMdl->y); in PVRTShadowVolBoundingBoxExtrude()1116 …udedCube[i].z = pBoundingBox->Point[i].z + fVolLength * (pBoundingBox->Point[i].z - pvLightMdl->z); in PVRTShadowVolBoundingBoxExtrude()1124 pvExtrudedCube[i].x = pBoundingBox->Point[i].x + fVolLength * pvLightMdl->x; in PVRTShadowVolBoundingBoxExtrude()1125 pvExtrudedCube[i].y = pBoundingBox->Point[i].y + fVolLength * pvLightMdl->y; in PVRTShadowVolBoundingBoxExtrude()1126 pvExtrudedCube[i].z = pBoundingBox->Point[i].z + fVolLength * pvLightMdl->z; in PVRTShadowVolBoundingBoxExtrude()1150 const PVRTVECTOR3 * const pvLightMdl, in PVRTShadowVolBoundingBoxIsVisible() argument1175 pmTrans->f[ 2] * pvLightMdl->x + in PVRTShadowVolBoundingBoxIsVisible()1176 pmTrans->f[ 6] * pvLightMdl->y + in PVRTShadowVolBoundingBoxIsVisible()[all …]
204 const PVRTVECTOR3 * const pvLightMdl,227 const PVRTVECTOR3 * const pvLightMdl,