/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 175 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 198 glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[0]); in iterate() 201 glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[0]); in iterate() 221 glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[0]); in iterate() 325 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 341 glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[0]); in iterate() 367 … glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[0]); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 144 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 178 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 184 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 227 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 317 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 355 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 393 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
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D | es3fShaderApiTests.cpp | 199 const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in drawWithProgram() local 208 …exArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in drawWithProgram()
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/external/deqp/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 161 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 188 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 194 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 225 &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 316 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 342 &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 378 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
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D | glcSampleVariablesTests.cpp | 329 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 375 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 456 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 637 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 677 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 760 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
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D | glcAggressiveShaderOptimizationsTests.cpp | 426 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderAndGrabSurface() local 444 glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices)); in renderAndGrabSurface()
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D | glcShaderMultisampleInterpolationTests.cpp | 345 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 405 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 470 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
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D | glcShaderGroupVoteTests.cpp | 169 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in execute() local 180 glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices)); in execute()
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D | glcLayoutLocationTests.cpp | 403 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 509 glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices)); in iterate()
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D | glcInternalformatTests.cpp | 377 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderTexturedQuad() local 384 glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices)); in renderTexturedQuad() 1283 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderColoredQuad() local 1291 glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices)); in renderColoredQuad()
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D | glcPackedDepthStencilTests.cpp | 743 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in drawQuad() local 744 …rimitiveList quadPrimitive = glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices); in drawQuad()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilitySampleVariablesTests.cpp | 327 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 373 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 454 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 638 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 678 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 761 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
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D | gl4cShaderAtomicCounterOpsTests.cpp | 263 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local 271 glu::PrimitiveList primitiveList = glu::pr::Patches(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices); in renderQuad() 351 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in executeComputeShader() local 361 glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices)); in executeComputeShader()
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D | gl4cShaderBallotTests.cpp | 208 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local 216 glu::PrimitiveList primitiveList = glu::pr::Patches(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices); in renderQuad() 292 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in executeComputeShader() local 302 glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices)); in executeComputeShader()
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D | gl4cShaderViewportLayerArrayTests.cpp | 231 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local 251 glu::pr::Patches(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices) : in renderQuad() 252 glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices); in renderQuad()
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D | gl4cTextureFilterMinmaxTests.cpp | 166 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local 197 glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices)); in renderQuad()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSeparateShaderObjsTests.cpp | 2245 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 2252 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 2275 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quadIndices), quadIndices, GL_STATIC_DRAW); in iterate() 2294 gl.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, NULL); in iterate() 2310 gl.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, NULL); in iterate() 2318 gl.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, NULL); in iterate() 2324 gl.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, NULL); in iterate() 2330 gl.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, NULL); in iterate() 2339 gl.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, NULL); in iterate() 2366 gl.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, NULL); in iterate() [all …]
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D | es31cSampleShadingTests.cpp | 281 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 325 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 388 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
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D | es31cLayoutBindingTests.cpp | 1266 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in drawTest() local 1276 glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in drawTest()
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 284 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local 350 glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices)); in renderQuad()
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