Searched refs:quadSubAngleNdx (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 731 int quadSubAngleNdx = m_currentIteration % 8; in iterate() local 762 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate() 763 corners[(1+quadSubAngleNdx) % 4], in iterate() 764 corners[(2+quadSubAngleNdx) % 4], in iterate() 767 if (quadSubAngleNdx >= 4) in iterate() 769 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate() 770 corners[(2+quadSubAngleNdx) % 4], in iterate() 771 corners[(0+quadSubAngleNdx) % 4], in iterate() 776 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate() 777 corners[(2+quadSubAngleNdx) % 4], in iterate() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 893 int quadSubAngleNdx = m_currentIteration % 8; in iterate() local 924 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate() 925 corners[(1+quadSubAngleNdx) % 4], in iterate() 926 corners[(2+quadSubAngleNdx) % 4], in iterate() 929 if (quadSubAngleNdx >= 4) in iterate() 931 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate() 932 corners[(2+quadSubAngleNdx) % 4], in iterate() 933 corners[(0+quadSubAngleNdx) % 4], in iterate() 938 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate() 939 corners[(2+quadSubAngleNdx) % 4], in iterate() [all …]
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