Home
last modified time | relevance | path

Searched refs:queryActive (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/
DgluStateReset.cpp527 int queryActive = 0; in resetStateES() local
528 gl.getQueryiv(targets[i], GL_CURRENT_QUERY, &queryActive); in resetStateES()
530 if (queryActive != 0) in resetStateES()
1137 int queryActive = 0; in resetStateGLCore() local
1138 gl.getQueryiv(queryTargets[i], GL_CURRENT_QUERY, &queryActive); in resetStateGLCore()
1140 if (queryActive != 0) in resetStateGLCore()
/external/deqp/modules/gles31/functional/
Des31fSeparateShaderTests.cpp1480 GLint queryActive = 0; in testPipelineQueryActive() local
1482 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive()
1483 m_status.check(queryActive == 0, in testPipelineQueryActive()
1491 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive()
1492 m_status.check(GLuint(queryActive) == newActive, in testPipelineQueryActive()