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/external/mesa3d/src/compiler/glsl/
Dbuiltin_int64.h140 ir_expression *const r0023 = lshift(body.constant(1u), r0017); in udivmod64() local
141 body.emit(assign(r0011, bit_or(swizzle_y(r0011), r0023), 0x02)); in udivmod64()