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/external/mesa3d/src/compiler/glsl/
Dbuiltin_int64.h809 ir_expression *const r00AD = lshift(swizzle_x(r0097), r00A2); in umod64() local
810 body.emit(assign(r0098, sub(swizzle_y(r0098), r00AD), 0x02)); in umod64()