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/external/mesa3d/src/compiler/glsl/
Dbuiltin_int64.h812 ir_expression *const r00AE = lshift(body.constant(1u), r00A2); in umod64() local
813 body.emit(assign(r009C, bit_or(swizzle_y(r009C), r00AE), 0x02)); in umod64()