Searched refs:r300_fragment_shader (Results 1 – 5 of 5) sorted by relevance
62 struct r300_fragment_shader { struct80 static inline boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs) in r300_fragment_shader_writes_depth() argument87 static inline boolean r300_fragment_shader_writes_all(struct r300_fragment_shader *fs) in r300_fragment_shader_writes_all()
42 struct r300_fragment_shader;667 static inline struct r300_fragment_shader *r300_fs(struct r300_context *r300) in r300_fs()669 return (struct r300_fragment_shader*)r300->fs.state; in r300_fs()
1043 struct r300_fragment_shader* fs = NULL; in r300_create_fs_state()1045 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader); in r300_create_fs_state()1056 struct r300_fragment_shader* fs = r300_fs(r300); in r300_mark_fs_code_dirty()1079 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; in r300_bind_fs_state()1095 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; in r300_delete_fs_state()
211 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs()219 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_constants()247 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_rc_constant_state()276 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs()284 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_constants()308 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_rc_constant_state()
566 struct r300_fragment_shader* fs = r300_fs(r300); in r300_pick_fragment_shader()