Searched refs:r600_create_shader_state_tokens (Results 1 – 3 of 3) sorted by relevance
1040 struct r600_pipe_shader_selector *r600_create_shader_state_tokens(struct pipe_context *ctx,
426 shader->sel = r600_create_shader_state_tokens(ctx, cso->prog, PIPE_SHADER_COMPUTE); in evergreen_create_compute_state()
900 struct r600_pipe_shader_selector *r600_create_shader_state_tokens(struct pipe_context *ctx, in r600_create_shader_state_tokens() function917 …struct r600_pipe_shader_selector *sel = r600_create_shader_state_tokens(ctx, state->tokens, pipe_s… in r600_create_shader_state()