Searched refs:r600_shader_select (Results 1 – 3 of 3) sorted by relevance
487 r600_shader_select(ctx, cstate->sel, &compute_dirty); in evergreen_bind_compute_state()709 r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty); in compute_emit_cs()
1043 int r600_shader_select(struct pipe_context *ctx,
832 int r600_shader_select(struct pipe_context *ctx, in r600_shader_select() function1614 r600_shader_select(ctx, rctx->x##_shader, &x##_dirty); \