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Searched refs:radv_get_vertex_shader (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_pipeline.c1357 radv_get_vertex_shader(struct radv_pipeline *pipeline) in radv_get_vertex_shader() function
1390 num_tcs_inputs = util_last_bit64(radv_get_vertex_shader(pipeline)->info.vs.outputs_written); in calculate_tess_state()
2698 if (radv_get_vertex_shader(pipeline)->info.info.vs.needs_draw_id) in radv_pipeline_init()
Dradv_private.h1292 struct radv_shader_variant *radv_get_vertex_shader(struct radv_pipeline *pipeline);
Dradv_cmd_buffer.c1853 radv_get_vertex_shader(cmd_buffer->state.pipeline)->info.info.vs.has_vertex_buffers) { in radv_cmd_buffer_update_vertex_descriptors()
3213 …bool draw_id_enable = radv_get_vertex_shader(cmd_buffer->state.pipeline)->info.info.vs.needs_draw_… in radv_cs_emit_indirect_draw_packet()