Searched refs:randomBufferUsage (Results 1 – 2 of 2) sorted by relevance
231 …float randomBufferUsage; //!< Use a random buffer usage parameter with glBufferData(), instead o… member248 …FeatureProbabilities& pRandomBufferUsage (const float prob) { randomBufferUsage = prob; retur… in pRandomBufferUsage()265 , randomBufferUsage (0.0f) in FeatureProbabilities()
190 static inline deUint32 randomBufferUsage (Random& rnd, const bool isGLES3) in randomBufferUsage() function1213 …when uploading buffer data: " << probabilityStr(m_probabilities.randomBufferUsage) << TestLo… in init()1359 …vertexIndices, target, m_rnd.getFloat() < m_probabilities.randomBufferUsage ? randomBufferUsage(m_… in iterate()1396 …m_rnd.getFloat() < m_probabilities.randomBufferUsage ? randomBufferUsage(m_rnd, m_isGLES3) : m_att… in iterate()1426 …s.attrDataBuf, target, m_rnd.getFloat() < m_probabilities.randomBufferUsage ? randomBufferUsage(m_… in iterate()