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Searched refs:random_value (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/util/tests/hash_table/
Drandom_entry.c58 uint32_t i, random_value; in main() local
82 if (i == 0 || key_value(entry->key) != random_value) in main()
84 random_value = key_value(entry->key); in main()
/external/libbrillo/brillo/
Dfile_utils.cc141 int random_value = buffer[i] % (2 * 26 + 10); in GetRandomSuffix() local
142 if (random_value < 26) { in GetRandomSuffix()
143 suffix.push_back('a' + random_value); in GetRandomSuffix()
144 } else if (random_value < 2 * 26) { in GetRandomSuffix()
145 suffix.push_back('A' + random_value - 26); in GetRandomSuffix()
147 suffix.push_back('0' + random_value - 2 * 26); in GetRandomSuffix()
/external/python/cpython3/Modules/
Drotatingtree.c11 static unsigned int random_value = 1; variable
19 random_value *= 1082527; in randombits()
20 random_stream = random_value; in randombits()
/external/python/cpython2/Modules/
Drotatingtree.c11 static unsigned int random_value = 1; variable
19 random_value *= 1082527; in randombits()
20 random_stream = random_value; in randombits()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5PreciseQualifier.cpp297 glw::GLfloat random_value = static_cast<glw::GLfloat>(randomFormula(m_position_range)) / in iterate() local
300 vertex_data_weights[component_nr] = random_value; in iterate()
301 weights_sum -= random_value; in iterate()