Searched refs:rangeSizeRatio (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 2096 float rangeSizeRatio = isEntireRange ? 1.0f : 0.5f; in iterate() local 2098 …f " + (DESC), "ms", QP_KEY_TAG_TIME, func(vectorLowestPercentage((DATA), rangeSizeRatio))/1000.0f); in iterate() 2622 float rangeSizeRatio = isEntireRange ? 1.0f : 0.5f; in iterate() local 2624 …f " + (DESC), "ms", QP_KEY_TAG_TIME, func(vectorLowestPercentage((DATA), rangeSizeRatio))/1000.0f); in iterate()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 2116 float rangeSizeRatio = isEntireRange ? 1.0f : 0.5f; in iterate() local 2118 …f " + (DESC), "ms", QP_KEY_TAG_TIME, func(vectorLowestPercentage((DATA), rangeSizeRatio))/1000.0f); in iterate() 2642 float rangeSizeRatio = isEntireRange ? 1.0f : 0.5f; in iterate() local 2644 …f " + (DESC), "ms", QP_KEY_TAG_TIME, func(vectorLowestPercentage((DATA), rangeSizeRatio))/1000.0f); in iterate()
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