Searched refs:readAccessName (Results 1 – 4 of 4) sorted by relevance
1049 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local1054 …string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeNa… in init()1055 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()1076 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local1082 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()1083 … string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()1112 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); in init() local1118 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()1119 …"Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()1148 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local[all …]
1015 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local1020 …string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeNa… in init()1021 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()1042 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local1048 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()1049 … string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()1078 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); in init() local1084 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()1085 …"Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()1120 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local[all …]
1148 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local1153 … string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()1155 string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader."; in init()1180 const char* readAccessName = getIndexAccessTypeName(readAccess); in init() local1187 readAccessName + "_read_" + shaderTypeName; in init()1189 readAccessName + " read in " + shaderTypeName + " shader."; in init()1218 const char* readAccessName = getVectorAccessTypeName(readAccess); in init() local1225 readAccessName + "_read_" + shaderTypeName; in init()1227 readAccessName + " read in " + shaderTypeName + " shader."; in init()1258 const char* readAccessName = getIndexAccessTypeName(readAccess); in init() local[all …]
1107 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local1112 …string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeNa… in init()1113 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()1136 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local1142 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()1143 … string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()1174 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); in init() local1180 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()1181 …"Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()1218 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local[all …]