Searched refs:readAtt (Results 1 – 2 of 2) sorted by relevance
610 const struct gl_renderbuffer_attachment *readAtt = in blitframebuffer_texture() local624 struct gl_renderbuffer *rb = readAtt->Renderbuffer; in blitframebuffer_texture()632 if (readAtt->Texture && in blitframebuffer_texture()633 (readAtt->Texture->Target == GL_TEXTURE_2D || in blitframebuffer_texture()634 readAtt->Texture->Target == GL_TEXTURE_RECTANGLE || in blitframebuffer_texture()635 readAtt->Texture->Target == GL_TEXTURE_2D_MULTISAMPLE || in blitframebuffer_texture()636 readAtt->Texture->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) { in blitframebuffer_texture()640 srcLevel = readAtt->TextureLevel; in blitframebuffer_texture()641 texObj = readAtt->Texture; in blitframebuffer_texture()642 } else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage) { in blitframebuffer_texture()[all …]
117 struct gl_renderbuffer_attachment *readAtt = NULL, *drawAtt = NULL; in blit_nearest() local155 readAtt = &readFb->Attachment[readFb->_ColorReadBufferIndex]; in blit_nearest()160 readAtt = &readFb->Attachment[BUFFER_DEPTH]; in blit_nearest()162 readRb = readAtt->Renderbuffer; in blit_nearest()179 readAtt = &readFb->Attachment[BUFFER_STENCIL]; in blit_nearest()181 readRb = readAtt->Renderbuffer; in blit_nearest()243 (readAtt->Texture && drawAtt->Texture && in blit_nearest()244 (readAtt->Texture == drawAtt->Texture))) { in blit_nearest()517 struct gl_renderbuffer_attachment *readAtt = in blit_linear() local591 (readAtt->Texture && drawAtt->Texture && in blit_linear()[all …]